James Pond 2: Codename: RoboCod
DOS - 1993
Also available on: Amiga - Atari ST - Commodore 64 - Game Gear - Genesis - SEGA Master System
Description of James Pond 2: Codename: RoboCod
A solid PC conversion of Millennium's 1991 Amiga hit James Pond 2: Codename RoboCod.
RoboCod is a fantastic, colorful platform game which improves the genre with some very ingenious ideas. The star of the game is James Pond, a secret agent goldfish (yes, fish) who gets into all sorts of adventures on a dangerous mission to stop a madman. As MobyGames describes it:
"l like the way the game comes with: Creative ideas like its all-time colourful super-scroll and the ability to play a level in a reverse angle... You no longer have to worry about blind alleys like you did in games like Gods: Scretch yourself up wherever you are (there is always something on the top to grab hold of!)" There's plenty of other neat ideas and very cool levels, such as non-stop running at the top of a toy train; flying in a bathtub while having a bath(!), and always feeling the action when you move with its "amazing gravity-impetus super-scroll."
RoboCod is simply a must-have for every fan of platform games. At least the Amiga version could be called one of the best games in its genre, but this PC conversion is still surprisingly well-done. Two thumbs up!
Review By HOTUD
External links
Captures and Snapshots
Comments and reviews
Fudge 123 2025-01-13 0 point Genesis version
They took JP out of water into a land based world,it feels like they had to re invent the whole idea of what he was doing vs the original game,as it was filled with a fluid flying gameplay setting,.as this was subject to gravity and all of its problems.
I decided to play the Genesis/Mega Driver version,no disk swaps..
So it gets confined to the usual platform rules,jumping up and landing on things that can kill you,some good ideas,some parts are not easy to know where to go,one bit was very close copy to a New Zealand story level.
A lot of cutsie characters,trippy music and the whole aping of various genres is somewhat funny,i did get to quite a way into the game but on the first play i did get stuck and had to quit and come back a while later.
The mechanic of JPs body extending adds a new dimension to the gameplay,a lot of things to pick up,i did on the 2nd play get a bit confused as what door i should go though first,what level goes to what area,should i go to the other level before this one?
A feeling of some parts flow when others feel like padding,a lot of enemies at times,a few too many curveballs thrown at the player at times,a forced scrolling train level,that was a bit odd,as I'm coming from the 1st game as one I've played a lot,but the Genesis/Mega drive version did do credits which made the game easier to progress through,i know that JP1 had no credits on the Amiga version,i don't remember if JP2 on the Amiga also didn't,i'd have to check...
There's this unescapable feeling of it's less serious that the original and more kid freindly,and there's the product placement,Penguin bars,(a British chocolate bar) appear rather like Zool having chuppa chups,it's a shameless cash grab of targeting kiddies with ads of sweeties,this this would all be illegal these days!
So i liked Max Payne 1 not MP2,i prefer X-out not Z out,Shadow of the Beast 1 not Shadow 2,so you know where this is going.
I could go on about how the 1990 original was a thing in its time,(Amiga version),the follow up was not a great graphical upgrade,a total 180 degree turn in gameplay and what you're actually suppoded to be doing as an 'agent' and it not being set underwater bothers me.
And they changed the JP holding up his fingers at the bottom of the screen,he looks redder bloated and more cartoony and less James Pondish to me.
A great game depending if you were a fan of the original or you came in later and played this first.
Gor3my 2023-08-01 0 point DOS version
I can't believe I finally found this game! It had such a significant impact on my childhood, and I never thought I would recover its name or any clue to rediscover it.
Preservation is of paramount importance! Today, they made someone happy by allowing them to reunite with a childhood game.
When I have the opportunity, without a doubt, I will make a donation to support this noble cause (っ◔◡◔)っ ❤
EldenRingGOAT 2023-05-23 1 point DOS version
I played this game 30 years ago.I couldn't remember its name because I was too young to read that time.Do you know how exciting am I now?I have been found it for 30 years!
The Boz 2022-08-23 0 point Commodore 64 version
I played the C64 demo given away with Commodore Format and first thing I loved was the music. OK, I love the music from Robocop and to this day is one of the most cult films ever. Graphics were decent, but at the time I was looking at ditching the beige box so never got to but it. I did play this on the Megadrive a year, but as platformers were ten a penny on that format, it kinda lost it's appeal on the console. I played the PC version about 15 years later and found it fun, but I had moved on from such games.
Fred Flintstone 2021-08-18 0 point DOS version
You have to edit the dosbox.conf and find the exe file name near the bottom and add /s to the end of it to get the sound to play.
robocod.exe /s
John 2021-06-28 0 point
Love the puns. Obviously playing off the 90's heroes James Bond & Robocop.
Sequel titles to come...
License to Grill
Golden Fish
Fry another day
Waterfall
No time to dry
Tomorrow never dries
Goldfin
Octopus
The Ocean is Not Enough
Lighthawk 2021-06-24 0 point DOS version
Awesome game! I remember playing this on the Amiga back in the day.
Works fine for me on DOSBOX with one problem - no sound. Anyone have any idea how I can get the sound working?
Neil B 2018-06-22 3 points DOS version
I worked with the the team of Pc developers on this title.
Loved it, for a conversion - the Amiga source was well structured and made the 'job' quite straightforward - if I remember it was all done within 12 weeks.
It was also being converted for a 'unnamed' and un-released console, that version was very good.
Thinking back, one very clever Kevin Cook did the scroller which was epic considering the Pc hardware, plus another very clever artist Mark Healey, did wonders with the art to make this game a pleasure to play!
As a footnote, I had no problems with Dos-Box and getting this game to work.
GG 2018-01-27 0 point
I managed to complete this game, it was very fun, sort of had a sonic element to it. Very colorful candy as Fonus was saying.
FoNUS 2016-04-10 1 point Amiga version
Colorful Candy. On a AGA machine anyway.
Wierd platformer with tons of Color.
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DOS Version
Amiga ROM
- Year: 1991
- Publisher: Millennium Interactive Ltd.
- Developer: Vectordean Ltd.
Atari ST ROM
- Year: 1991
- Publisher: Millennium Interactive Ltd.
- Developer: Vectordean Ltd.
Commodore 64 Version
- Year: 1992
- Publisher: Millennium Interactive Ltd., U.S. Gold Ltd.
- Developer: Vectordean Ltd.
Game Gear ROM
- Year: 1993
- Publisher: U.S. Gold Ltd.
- Developer: Vectordean Ltd.
Genesis ROM
- Year: 1991
- Publisher: Electronic Arts Victor, Inc., Electronic Arts, Inc., Tec Toy Indústria de Brinquedos S.A.
- Developer: Vectordean Ltd.
SEGA Master System ROM
- Year: 1993
- Publisher: Tec Toy Indústria de Brinquedos S.A., U.S. Gold Ltd.
- Developer: Vectordean Ltd.
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